mirror of https://github.com/godotengine/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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| .. | ||
| doc_classes | ||
| gdextension_build | ||
| icu_data | ||
| .gitignore | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| script_iterator.cpp | ||
| script_iterator.h | ||
| text_server_adv.cpp | ||
| text_server_adv.h | ||