mirror of https://github.com/godotengine/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| SCsub | ||
| dir_access_unix.cpp | ||
| dir_access_unix.h | ||
| file_access_unix.cpp | ||
| file_access_unix.h | ||
| ip_unix.cpp | ||
| ip_unix.h | ||
| net_socket_posix.cpp | ||
| net_socket_posix.h | ||
| os_unix.cpp | ||
| os_unix.h | ||
| syslog_logger.cpp | ||
| syslog_logger.h | ||
| thread_posix.cpp | ||
| thread_posix.h | ||