mirror of https://github.com/godotengine/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| config.cpp | ||
| config.h | ||
| light_storage.cpp | ||
| light_storage.h | ||
| material_storage.cpp | ||
| material_storage.h | ||
| mesh_storage.cpp | ||
| mesh_storage.h | ||
| particles_storage.cpp | ||
| particles_storage.h | ||
| texture_storage.cpp | ||
| texture_storage.h | ||