mirror of https://github.com/godotengine/godot
fixes #17325.
The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| animation_cache.cpp | ||
| animation_cache.h | ||
| animation_player.cpp | ||
| animation_player.h | ||
| animation_tree_player.cpp | ||
| animation_tree_player.h | ||
| tween.cpp | ||
| tween.h | ||
| tween_interpolaters.cpp | ||