mirror of https://github.com/godotengine/godot
We do our own image loading, threading, and memory management in Godot already, so the only components we need from etcpak (at least as of now) are the `Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`. So we don't need to compile or vendor the rest. |
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|---|---|---|
| .. | ||
| AUTHORS.txt | ||
| Dither.cpp | ||
| Dither.hpp | ||
| ForceInline.hpp | ||
| LICENSE.txt | ||
| Math.hpp | ||
| ProcessCommon.hpp | ||
| ProcessDxtc.cpp | ||
| ProcessDxtc.hpp | ||
| ProcessRGB.cpp | ||
| ProcessRGB.hpp | ||
| Tables.cpp | ||
| Tables.hpp | ||
| Vector.hpp | ||