mirror of https://github.com/godotengine/godot
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread. |
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|---|---|---|
| .. | ||
| aidl/com/android/vending/licensing | ||
| patches | ||
| res | ||
| src | ||
| AndroidManifest.xml | ||
| THIRDPARTY.md | ||
| build.gradle | ||