mirror of https://github.com/godotengine/godot
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
||
|---|---|---|
| .. | ||
| export | ||
| globals | ||
| SCsub | ||
| app_delegate.h | ||
| app_delegate.mm | ||
| detect.py | ||
| game_center.h | ||
| game_center.mm | ||
| gl_view.h | ||
| gl_view.mm | ||
| godot_iphone.cpp | ||
| icloud.h | ||
| icloud.mm | ||
| in_app_store.h | ||
| in_app_store.mm | ||
| ios.h | ||
| ios.mm | ||
| logo.png | ||
| main.m | ||
| os_iphone.cpp | ||
| os_iphone.h | ||
| platform_config.h | ||
| platform_refcount.h | ||
| power_iphone.cpp | ||
| power_iphone.h | ||
| sem_iphone.cpp | ||
| sem_iphone.h | ||
| view_controller.h | ||
| view_controller.mm | ||