mirror of https://github.com/godotengine/godot
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. |
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| .. | ||
| WebSocketClient.xml | ||
| WebSocketMultiplayerPeer.xml | ||
| WebSocketPeer.xml | ||
| WebSocketServer.xml | ||