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patches
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
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LICENSE.md
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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allocator.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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clusterizer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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indexcodec.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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indexgenerator.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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meshoptimizer.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
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overdrawanalyzer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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overdrawoptimizer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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simplifier.cpp
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Improved shadow rendering efficiency
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2020-12-18 19:47:32 -03:00 |
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spatialorder.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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stripifier.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vcacheanalyzer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vcacheoptimizer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vertexcodec.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vertexfilter.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vfetchanalyzer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
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vfetchoptimizer.cpp
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |