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fsr2
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
blur_raster.glsl
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blur_raster_inc.glsl
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bokeh_dof.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
copy.glsl
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copy_to_fb.glsl
Fix issue with copy shader not working in multiview
2024-04-23 21:46:39 +10:00
cube_to_dp.glsl
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
cubemap_downsampler.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
cubemap_filter.glsl
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cubemap_filter_raster.glsl
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cubemap_roughness.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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fsr_upscale.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
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motion_vector_inc.glsl
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motion_vectors.glsl
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resolve.glsl
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roughness_limiter.glsl
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screen_space_reflection.glsl
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
screen_space_reflection_filter.glsl
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screen_space_reflection_inc.glsl
Fix SSR orientation issues when using orthogonal camera
2024-07-12 21:56:31 +03:00
screen_space_reflection_scale.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
shadow_frustum.glsl
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sort.glsl
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specular_merge.glsl
Fix SSR not working properly in stereo
2024-01-09 23:19:57 +11:00
ss_effects_downsample.glsl
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
ssao.glsl
Style: Add `WARNING:` as new comment admonition
2024-09-25 09:44:42 -05:00
ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssil.glsl
Style: Add `WARNING:` as new comment admonition
2024-09-25 09:44:42 -05:00
ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
Tune TAA disocclusion scale to avoid rejecting all samples during motion.
2024-01-04 17:06:57 -08:00
tonemap.glsl
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
vrs.glsl
Fix various typos with codespell
2024-05-07 10:08:42 +02:00