mirror of https://github.com/godotengine/godot
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). |
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| .. | ||
| export | ||
| SCsub | ||
| app.cpp | ||
| app.h | ||
| detect.py | ||
| gl_context_egl.cpp | ||
| gl_context_egl.h | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||
| power_uwp.cpp | ||
| power_uwp.h | ||
| thread_uwp.cpp | ||
| thread_uwp.h | ||