1
0
Fork 0
godot/editor/import
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
..
SCsub
atlas_import_failed.xpm
collada.cpp
collada.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
editor_import_collada.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_import_collada.h
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h
editor_scene_importer_gltf.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
editor_scene_importer_gltf.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv.cpp
resource_importer_csv.h
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
resource_importer_scene.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture.cpp Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
resource_importer_texture.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
resource_importer_wav.cpp
resource_importer_wav.h