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godot/core/string
Aaron Franke 5d03c0e0b6
Fix String::num_real and String test cases when compiling with doubles
2021-09-15 13:41:12 -05:00
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node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h
optimized_translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
optimized_translation.h
print_string.cpp
print_string.h
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation.cpp Merge pull request #51395 from angad-k/pseudolocalization-squashed 2021-08-08 17:55:30 +02:00
translation.h add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h
ucaps.h
ustring.cpp Fix String::num_real and String test cases when compiling with doubles 2021-09-15 13:41:12 -05:00
ustring.h fix invalid string cast 2021-09-04 21:38:07 -06:00