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godot/editor/plugins
Hugo Locurcio 4b1de5be45
Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
abstract_polygon_2d_editor.cpp Fix accidental duplication of Polygon2D start point 2020-06-29 10:59:04 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Fix AnimationTree Editor by using CONNECT_DEFERRED on LineEdit 2020-01-18 12:12:13 -08:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal 2020-07-15 12:11:31 +02:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Adds pan gesture to StateMachine editor 2020-10-19 16:09:59 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Remove oversized margins in the AnimationTree editor 2020-07-03 15:34:30 +02:00
animation_tree_editor_plugin.h Remove oversized margins in the AnimationTree editor 2020-07-03 15:34:30 +02:00
animation_tree_player_editor_plugin.cpp Fixes AnimationTreePlayer editor on HiDPI 2020-01-19 10:20:53 +08:00
animation_tree_player_editor_plugin.h
asset_library_editor_plugin.cpp Automatically start searching in the asset library when entering text 2020-09-29 13:57:58 +02:00
asset_library_editor_plugin.h Automatically start searching in the asset library when entering text 2020-09-29 13:57:58 +02:00
audio_stream_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Improve undo log messages in the 2D editor for additional context 2020-10-28 14:05:41 +01:00
canvas_item_editor_plugin.h 2D Editor: modified zoom increment to the twelveth root of two 2020-06-05 12:44:45 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_editor_plugin.cpp
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Provide warning when using polygon shapes in `CollisionShape2D` node 2020-07-06 14:16:28 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-04-16 11:56:50 +02:00
cpu_particles_2d_editor_plugin.cpp Makes more strings translatable 2020-01-04 13:46:38 +08:00
cpu_particles_2d_editor_plugin.h
cpu_particles_editor_plugin.cpp
cpu_particles_editor_plugin.h
curve_editor_plugin.cpp
curve_editor_plugin.h
editor_preview_plugins.cpp Fix editor texture preview for certain specific dimensions 2020-06-18 12:00:05 +02:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp Increase the size of the item list editor popup 2020-01-12 18:19:39 +01:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Add "preview_on_sphere" setting of material editor plugin 2020-04-16 12:03:02 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp
mesh_editor_plugin.h
mesh_instance_editor_plugin.cpp Fix "Create Trimesh Collision Sibling" transform 2020-09-14 11:00:47 +02:00
mesh_instance_editor_plugin.h Re-add a way to generate a single convex shape from the editor 2020-02-14 15:58:03 +01:00
mesh_library_editor_plugin.cpp
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
particles_2d_editor_plugin.cpp Makes more strings translatable 2020-01-04 13:46:38 +08:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
particles_editor_plugin.h
path_2d_editor_plugin.cpp
path_2d_editor_plugin.h
path_editor_plugin.cpp
path_editor_plugin.h
physical_bone_plugin.cpp
physical_bone_plugin.h
polygon_2d_editor_plugin.cpp Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor 2020-11-11 15:30:56 +01:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Fixes min size of various editor plugins on HiDPI 2020-01-12 15:24:15 +08:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2 2020-10-01 13:58:01 +02:00
script_editor_plugin.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
script_text_editor.cpp Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
script_text_editor.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
shader_editor_plugin.cpp Few enchancements for shader editor 2020-02-14 16:00:45 +01:00
shader_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_editor_plugin.cpp
skeleton_editor_plugin.h
skeleton_ik_editor_plugin.cpp Fixed IK rotation issue 2020-04-16 11:42:07 +02:00
skeleton_ik_editor_plugin.h Use a new approach to fix bone pose override not being reset when IK animation is stopped. 2020-02-14 15:55:47 +01:00
spatial_editor_plugin.cpp Add a dynamic infinite grid to the 3D editor 2020-11-17 10:16:53 +01:00
spatial_editor_plugin.h Add a dynamic infinite grid to the 3D editor 2020-11-17 10:16:53 +01:00
sprite_editor_plugin.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
sprite_editor_plugin.h
sprite_frames_editor_plugin.cpp Make the SpriteFrames animation speed SpinBox take less vertical space 2020-09-24 14:43:09 +02:00
sprite_frames_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
text_editor.h Optimized ScriptEditor initialization when many scripts are loaded 2020-07-17 09:42:11 +02:00
texture_editor_plugin.cpp
texture_editor_plugin.h
texture_region_editor_plugin.cpp Adds automatic update for region_rect 2020-09-24 12:05:34 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Gives the theme editor a horizontal scrollbar 2020-08-31 15:29:41 +02:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp fix(editor): TileMap floodfill with same tile ID and different variation 2020-11-11 15:30:55 +01:00
tile_map_editor_plugin.h Reset TileMapEditor painting on application refocus 2020-10-19 16:09:55 +02:00
tile_set_editor_plugin.cpp Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970 2020-09-24 14:43:07 +02:00
tile_set_editor_plugin.h Allow mouse zooming without hovering the texture in the TileSet editor 2020-06-04 12:09:40 +02:00
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
visual_shader_editor_plugin.h [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00