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godot/servers/rendering/storage
Josh Jones bed8d6aa20 Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
2025-02-27 21:20:25 -08:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
camera_attributes_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
camera_attributes_storage.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
compositor_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
compositor_storage.h Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
environment_storage.cpp Support output to HDR monitors 2025-02-27 21:20:25 -08:00
environment_storage.h Support output to HDR monitors 2025-02-27 21:20:25 -08:00
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.h Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
mesh_storage.cpp Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
mesh_storage.h Added indirect drawing functionality to MultiMesh 2025-01-13 14:51:51 -06:00
particles_storage.h Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
render_scene_buffers.h Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
texture_storage.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Validate varying count when compiling shaders 2025-02-13 15:07:15 -08:00
variant_converters.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00