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navigation
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
physics
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
SCsub
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animated_sprite_2d.cpp
Add ability to copy and paste animations in SpriteFrames
2025-10-28 23:00:55 +03:30
animated_sprite_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
back_buffer_copy.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
back_buffer_copy.h
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camera_2d.cpp
`FTI` - `Camera2D` accepts resets only after entering tree
2025-11-15 12:02:43 +00:00
camera_2d.h
`FTI` - `Camera2D` accepts resets only after entering tree
2025-11-15 12:02:43 +00:00
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
Optimize scene tree groups
2025-07-11 10:57:04 -05:00
canvas_modulate.h
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cpu_particles_2d.compat.inc
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cpu_particles_2d.cpp
Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
2025-11-10 08:20:16 -06:00
cpu_particles_2d.h
Merge pull request #94929 from StamesJames/emission-shape-ring-for-2d
2025-11-10 08:20:16 -06:00
gpu_particles_2d.compat.inc
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gpu_particles_2d.cpp
Make all unsupported renderer message features consistently warnings
2025-12-01 17:38:12 +01:00
gpu_particles_2d.h
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light_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_2d.h
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light_occluder_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
light_occluder_2d.h
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line_2d.cpp
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line_2d.h
Remove extraneous includes from `texture.h`.
2025-10-10 18:39:16 +02:00
line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
mesh_instance_2d.h
Fix some compilation errors
2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp
Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
2025-06-18 16:04:51 +02:00
node_2d.cpp
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 11:23:15 -03:00
node_2d.h
Use `AncestralClass` to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
parallax_2d.cpp
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parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
path_2d.h
Improve Path2D debug performance
2025-06-09 17:25:06 +02:00
polygon_2d.cpp
Apply viewport oversampling to Polygon2D.
2025-11-03 22:34:40 +02:00
polygon_2d.h
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
skeleton_2d.h
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sprite_2d.cpp
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-16 20:03:49 +08:00
sprite_2d.h
Reintroduce the dragging method of Sprite2D's region_rect
2025-05-24 19:41:05 +08:00
tile_map.compat.inc
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tile_map.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
tile_map.h
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tile_map_layer.cpp
Fix TileMapLayer transformations for Node2D scene tiles
2025-11-15 00:39:34 +01:00
tile_map_layer.h
Fix TileMapLayer transformations for Node2D scene tiles
2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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