mirror of https://github.com/godotengine/godot
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> |
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| .. | ||
| SCsub | ||
| default_controller_mappings.h | ||
| gamecontrollerdb.txt | ||
| godotcontrollerdb.txt | ||
| input.cpp | ||
| input.h | ||
| input_builders.py | ||
| input_enums.h | ||
| input_event.cpp | ||
| input_event.h | ||
| input_map.cpp | ||
| input_map.h | ||
| shortcut.cpp | ||
| shortcut.h | ||