mirror of https://github.com/godotengine/godot
When reading SCREEN_TEXTURE in a shader, this previously only worked succesfully for the first read of the screen, because state.canvas_texscreen_used was never getting reset. This PR resets state.canvas_texscreen_used at the beginning of each joined item, so that further screen reads can happen. |
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| .. | ||
| alsa | ||
| alsamidi | ||
| coreaudio | ||
| coremidi | ||
| dummy | ||
| gl_context | ||
| gles2 | ||
| gles3 | ||
| png | ||
| pulseaudio | ||
| unix | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||