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godot/servers/rendering/renderer_rd/storage_rd
Thaddeus Crews 7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_id_storage.cpp
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
light_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_storage.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
mesh_storage.h Add Meshes to the Video RAM Profiler 2025-04-23 18:26:56 -04:00
particles_storage.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
particles_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_data_rd.cpp
render_data_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
render_scene_buffers_rd.h OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS 2025-03-31 07:21:58 -05:00
render_scene_data_rd.cpp Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
render_scene_data_rd.h Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
texture_storage.cpp Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
texture_storage.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
utilities.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
utilities.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00