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godot/servers/rendering/renderer_rd
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
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effects Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
forward_clustered Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
forward_mobile Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
shaders Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering 2025-07-14 10:30:28 -05:00
spirv-reflect
storage_rd Merge pull request #104302 from brennennen/reflection_probe_count_error_check 2025-07-14 10:30:31 -05:00
SCsub
cluster_builder_rd.cpp [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
cluster_builder_rd.h [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
shader_rd.cpp [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
shader_rd.h [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00