..
joints
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
SCsub
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animatable_body_3d.cpp
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animatable_body_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
area_3d.cpp
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
area_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
character_body_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
character_body_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_object_3d.cpp
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
collision_object_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
collision_polygon_3d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
collision_polygon_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
2024-12-30 08:58:41 -06:00
collision_shape_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kinematic_collision_3d.h
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
physical_bone_3d.h
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
physical_bone_simulator_3d.cpp
Use LocalVector in Animation
2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h
Use LocalVector in Animation
2025-06-18 18:37:55 +03:00
physics_body_3d.cpp
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
physics_body_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
ray_cast_3d.cpp
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
ray_cast_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
rigid_body_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
rigid_body_3d.h
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
shape_cast_3d.cpp
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 10:44:12 -06:00
shape_cast_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
soft_body_3d.compat.inc
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
soft_body_3d.cpp
Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
2025-12-18 02:28:13 +01:00
soft_body_3d.h
Synchronize the names for `RequiredParam<T>` arguments in header files
2025-12-03 04:14:52 -06:00
spring_arm_3d.cpp
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spring_arm_3d.h
Remove unused private variables in `godot/scene`
2025-12-07 03:46:26 -08:00
static_body_3d.cpp
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
static_body_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
vehicle_body_3d.cpp
FTI - Add custom interpolation for wheels
2025-04-30 12:17:25 +01:00
vehicle_body_3d.h
FTI - Add custom interpolation for wheels
2025-04-30 12:17:25 +01:00