1
0
Fork 0
godot/thirdparty/bullet/LinearMath
Rémi Verschelde b04b3064ec
bullet: Fix UWP build by disabling TaskScheduler dynamic loading
Cf. https://github.com/bulletphysics/bullet3/pull/3991

(cherry picked from commit cbe0cff53d)
2021-10-06 08:18:19 +02:00
..
TaskScheduler
btAabbUtil2.h
btAlignedAllocator.cpp
btAlignedAllocator.h
btAlignedObjectArray.h
btConvexHull.cpp
btConvexHull.h
btConvexHullComputer.cpp
btConvexHullComputer.h
btCpuFeatureUtility.h
btDefaultMotionState.h
btGeometryUtil.cpp
btGeometryUtil.h
btGrahamScan2dConvexHull.h
btHashMap.h
btIDebugDraw.h
btImplicitQRSVD.h
btList.h
btMatrix3x3.h
btMatrixX.h
btMinMax.h
btModifiedGramSchmidt.h
btMotionState.h
btPolarDecomposition.cpp
btPolarDecomposition.h
btPoolAllocator.h
btQuadWord.h
btQuaternion.h
btQuickprof.cpp
btQuickprof.h
btRandom.h
btReducedVector.cpp
btReducedVector.h
btScalar.h
btSerializer.cpp
btSerializer.h
btSerializer64.cpp
btSpatialAlgebra.h
btStackAlloc.h
btThreads.cpp
btThreads.h
btTransform.h
btTransformUtil.h
btVector3.cpp
btVector3.h