mirror of https://github.com/godotengine/godot
Default is "Auto", but can be forced to a specific WebGL version if the automatic detection fails. The game and editor canvas are now replaced with a new one in the exit hooks. This helps the browser do some context cleanup, and allow us to create a new context of a different type (WebGL/WebGL2). |
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| .. | ||
| editor.html | ||
| full-size.html | ||
| logo.svg | ||
| manifest.json | ||
| offline-export.html | ||
| offline.html | ||
| service-worker.js | ||