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godot/core/object
Xwdit 0bd96bd2cf
Fix the exceptions in signal disconnection
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
..
SCsub
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
class_db.h Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
make_virtuals.py
message_queue.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
message_queue.h
method_bind.cpp Fix memory leak in exported project 2021-10-18 11:19:31 +02:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object.cpp Fix the exceptions in signal disconnection 2021-11-17 09:29:29 +01:00
object.h Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
object_id.h
ref_counted.cpp
ref_counted.h
script_language.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
script_language.h
undo_redo.cpp Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
undo_redo.h Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00