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godot/thirdparty/spirv-reflect
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
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patches Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00
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spirv_reflect.c Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
spirv_reflect.h Use re-spirv in the Vulkan driver to optimize shaders. 2025-12-02 11:39:11 -03:00