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godot/servers/rendering/renderer_rd/shaders/effects
Allen Pestaluky 628df323e2 Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
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fsr2
SCsub
blur_raster.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
blur_raster_inc.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
bokeh_dof.glsl
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Fix various typos 2025-01-08 14:47:42 +02:00
copy.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
copy_to_fb.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
cube_to_dp.glsl
cube_to_octmap.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
motion_vector_inc.glsl
motion_vectors.glsl
motion_vectors_store.glsl Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
octmap_downsampler.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_downsampler_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_filter.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_filter_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
octmap_roughness_raster.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
resolve.glsl
resolve_raster.glsl Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.glsl
screen_space_reflection.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_downsample.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_filter.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_hiz.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
screen_space_reflection_resolve.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
shadow_frustum.glsl
smaa_blending.glsl Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
smaa_edge_detection.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
smaa_weight_calculation.glsl Add SMAA 1x 2025-05-21 15:02:09 -04:00
sort.glsl Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
specular_merge.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
ss_effects_downsample.glsl
ssao.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl Fix SSS with reverse-z 2024-11-26 10:51:22 +01:00
taa_resolve.glsl TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
tonemap.glsl Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
tonemap_mobile.glsl Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
vrs.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00