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godot/servers/rendering/renderer_rd/forward_clustered
Thaddeus Crews 2f752fdfd0
Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center
Use AABB center instead of origin for visibility fade
2025-12-08 11:54:00 -06:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center 2025-12-08 11:54:00 -06:00
render_forward_clustered.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
scene_shader_forward_clustered.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00