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godot/scene/2d
Logan Detrick 42e60c38dc Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
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navigation Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physics Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
animated_sprite_2d.cpp Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
animated_sprite_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_listener_2d.cpp
audio_listener_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_player_2d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_2d.cpp `FTI` - `Camera2D` accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
camera_2d.h `FTI` - `Camera2D` accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Change curve range for particle multipliers 2025-12-03 20:47:40 -06:00
cpu_particles_2d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
gpu_particles_2d.h Merge pull request #102249 from Arnklit/particles2d-emission-shapes 2025-03-11 14:01:00 -05:00
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
light_occluder_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_occluder_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
line_2d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
line_2d.h Remove extraneous includes from `texture.h`. 2025-10-10 18:39:16 +02:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
marker_2d.cpp
marker_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
node_2d.h Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp Fix editor parallax grid snap movement 2025-01-21 08:21:46 -05:00
parallax_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_background.cpp
parallax_background.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_2d.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
polygon_2d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_2d.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
sprite_2d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Fix build error when Navigation 2D is disabled 2025-12-02 21:18:40 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00