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godot/scene
Thaddeus Crews de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
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2d Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4 2025-05-26 11:24:39 -05:00
3d Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse 2025-05-26 11:24:45 -05:00
animation Merge pull request #101792 from TokageItLab/oneshot-scale 2025-05-19 08:01:30 -05:00
audio Base accessibility API. 2025-04-08 20:14:28 +03:00
debugger Merge pull request #105034 from YeldhamDev/fix_remote_error 2025-05-08 07:19:35 -05:00
gui Merge pull request #106733 from Ivorforce/ok-rainbows 2025-05-26 11:24:44 -05:00
main Merge pull request #103504 from lawnjelly/fti_warn_physics_non_interp4 2025-05-26 11:24:39 -05:00
resources Merge pull request #106796 from akien-mga/tileset-compat-conversion-prevent-crash 2025-05-26 11:24:33 -05:00
theme Add file sort to FileDialog 2025-05-15 13:23:38 +02:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Merge pull request #104998 from TokageItLab/unregister-spring-from-physics 2025-05-19 16:22:25 -05:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00