mirror of https://github.com/godotengine/godot
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask |
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| .. | ||
| GridMap.xml | ||
| README.md | ||
README.md
Doc classes will appear here when generating