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joints
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
animatable_body_3d.cpp
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animatable_body_3d.h
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area_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
area_3d.h
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
character_body_3d.cpp
Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes
2024-12-07 23:00:46 +01:00
character_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
collision_object_3d.h
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collision_polygon_3d.cpp
Add debug colours and fills to CollisionPolygon3D.
2025-01-20 18:27:05 -05:00
collision_polygon_3d.h
Add debug colours and fills to CollisionPolygon3D.
2025-01-20 18:27:05 -05:00
collision_shape_3d.cpp
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
2024-12-30 08:58:41 -06:00
collision_shape_3d.h
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
kinematic_collision_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
kinematic_collision_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
physical_bone_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
physical_bone_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
physics_body_3d.cpp
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
physics_body_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
ray_cast_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
ray_cast_3d.h
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rigid_body_3d.cpp
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-08 14:58:37 +01:00
rigid_body_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
shape_cast_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
shape_cast_3d.h
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
spring_arm_3d.cpp
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spring_arm_3d.h
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static_body_3d.cpp
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
static_body_3d.h
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
vehicle_body_3d.cpp
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
vehicle_body_3d.h
Expose contact point and contact normal on VehicleWheel3D
2024-08-28 10:28:56 -04:00