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godot/scene/main
Thaddeus Crews 30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
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canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_item.h Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d 2025-10-03 12:01:07 -05:00
canvas_layer.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. 2025-10-05 17:49:23 +09:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp Fix MissingNode `{get,set}_original_scene` bindings 2025-07-11 20:34:46 +02:00
missing_node.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Add unique Node IDs to support base and instantiated scene refactorings 2025-10-06 12:55:38 +02:00
node.h Add unique Node IDs to support base and instantiated scene refactorings 2025-10-06 12:55:38 +02:00
resource_preloader.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
scene_tree.h `FTI` - Change `SceneTree` global setting to static 2025-06-23 10:19:24 +01:00
scene_tree_fti.cpp Merge pull request #107369 from Ivorforce/node-iter-children 2025-09-30 18:35:21 -05:00
scene_tree_fti.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
timer.cpp Improve Timer::start error message. 2025-05-12 11:06:56 -04:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Merge pull request #89409 from aaronfranke/server-folders 2025-10-03 12:01:00 -05:00
viewport.h Group together 2D camera override functions 2025-10-02 13:21:44 -07:00
window.cpp [Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree. 2025-08-17 12:15:08 +03:00
window.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00