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SCsub
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canvas_item.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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canvas_item.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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canvas_item.h
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Merge pull request #107666 from Sch1nken/add-physics-interpolation-multimesh2d
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2025-10-03 12:01:07 -05:00 |
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canvas_layer.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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canvas_layer.h
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Add feature hint string and "On" text for checkable groups
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2025-05-21 14:56:55 -07:00 |
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http_request.cpp
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
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2025-10-05 17:49:23 +09:00 |
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http_request.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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instance_placeholder.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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instance_placeholder.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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missing_node.cpp
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Fix MissingNode `{get,set}_original_scene` bindings
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2025-07-11 20:34:46 +02:00 |
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missing_node.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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multiplayer_api.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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multiplayer_api.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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multiplayer_peer.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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multiplayer_peer.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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node.compat.inc
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Expose get_rpc_config and get_node_rpc_config
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2025-05-27 00:43:21 +02:00 |
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node.cpp
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Add unique Node IDs to support base and instantiated scene refactorings
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2025-10-06 12:55:38 +02:00 |
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node.h
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Add unique Node IDs to support base and instantiated scene refactorings
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2025-10-06 12:55:38 +02:00 |
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resource_preloader.cpp
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Skip copying values constructed immediately before returning
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2025-09-26 19:13:58 -07:00 |
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resource_preloader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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scene_tree.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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scene_tree.h
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`FTI` - Change `SceneTree` global setting to static
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2025-06-23 10:19:24 +01:00 |
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scene_tree_fti.cpp
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Merge pull request #107369 from Ivorforce/node-iter-children
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2025-09-30 18:35:21 -05:00 |
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scene_tree_fti.h
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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scene_tree_fti_tests.cpp
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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scene_tree_fti_tests.h
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FTI - Optimize `SceneTree` traversal
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2025-05-24 17:38:33 +01:00 |
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shader_globals_override.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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shader_globals_override.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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status_indicator.cpp
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status_indicator.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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timer.cpp
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Improve Timer::start error message.
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2025-05-12 11:06:56 -04:00 |
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timer.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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viewport.cpp
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Merge pull request #89409 from aaronfranke/server-folders
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2025-10-03 12:01:00 -05:00 |
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viewport.h
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Group together 2D camera override functions
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2025-10-02 13:21:44 -07:00 |
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window.cpp
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[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
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2025-08-17 12:15:08 +03:00 |
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window.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |