mirror of https://github.com/godotengine/godot
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes |
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|---|---|---|
| .. | ||
| audio | ||
| physics | ||
| physics_2d | ||
| spatial_sound | ||
| spatial_sound_2d | ||
| visual | ||
| SCsub | ||
| audio_server.cpp | ||
| audio_server.h | ||
| physics_2d_server.cpp | ||
| physics_2d_server.h | ||
| physics_server.cpp | ||
| physics_server.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| spatial_sound_2d_server.cpp | ||
| spatial_sound_2d_server.h | ||
| spatial_sound_server.cpp | ||
| spatial_sound_server.h | ||
| visual_server.cpp | ||
| visual_server.h | ||