mirror of https://github.com/godotengine/godot
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.
Fixes #16409.
(cherry picked from commit
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| .. | ||
| export | ||
| SCsub | ||
| context_gl_x11.cpp | ||
| context_gl_x11.h | ||
| crash_handler_x11.cpp | ||
| crash_handler_x11.h | ||
| detect.py | ||
| godot_x11.cpp | ||
| joystick_linux.cpp | ||
| joystick_linux.h | ||
| key_mapping_x11.cpp | ||
| key_mapping_x11.h | ||
| logo.png | ||
| os_x11.cpp | ||
| os_x11.h | ||
| platform_config.h | ||