1
0
Fork 0
godot/drivers/gles3
Thaddeus Crews 4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
..
effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shaders Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
storage Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_gles3.cpp Break batch on Compatibility when primitive texture changes. 2025-08-01 16:13:17 +03:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Merge pull request #108044 from apples/107935-stencil-fixes 2025-07-31 10:39:08 -05:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_gles3.cpp Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove `OAHashMap`, in favour of `AHashMap`. 2025-05-31 15:50:10 +02:00