mirror of https://github.com/godotengine/godot
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`. |
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|---|---|---|
| .. | ||
| GodotSharp | ||
| arguments_vector.h | ||
| base_object_glue.cpp | ||
| callable_glue.cpp | ||
| collections_glue.cpp | ||
| gd_glue.cpp | ||
| glue_header.h | ||
| nodepath_glue.cpp | ||
| rid_glue.cpp | ||
| scene_tree_glue.cpp | ||
| string_glue.cpp | ||
| string_name_glue.cpp | ||