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godot/editor/debugger
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
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debug_adapter Merge pull request #75836 from rsubtil/bugfix-dap_windows_path 2023-06-19 16:38:19 +02:00
SCsub
editor_debugger_inspector.cpp Avoid retrieving the object ID of a Nil variable 2023-08-04 22:38:43 +08:00
editor_debugger_inspector.h
editor_debugger_node.cpp Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints 2023-06-19 21:39:10 +02:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_file_server.cpp i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
editor_file_server.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_visual_profiler.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Avoid unnecessary inspector updates when loading or switching scenes 2023-08-12 13:32:59 +02:00
script_editor_debugger.h Support threads in the script debugger 2023-07-26 12:06:45 +02:00