mirror of https://github.com/godotengine/godot
Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys. |
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| .. | ||
| grid_map_editor_plugin.cpp | ||
| grid_map_editor_plugin.h | ||