mirror of https://github.com/godotengine/godot
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders |
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| .. | ||
| SCsub | ||
| fog.cpp | ||
| fog.h | ||
| gi.cpp | ||
| gi.h | ||
| sky.cpp | ||
| sky.h | ||