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godot/scene
Johan Aires Rastén b7e2d45233 Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
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2d Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 2022-08-30 22:08:38 +02:00
3d Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
animation Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing 2022-08-31 17:41:17 +02:00
audio Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #65192 from YuriSizov/control-customizable-cache-p2 2022-09-01 19:09:33 +02:00
main Add dumb and manual theme caching systems to Window 2022-09-01 16:05:02 +03:00
resources Replace Vector2(i) with Size2(i) for methods returning a size 2022-09-01 20:04:17 +02:00
theme Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h