mirror of https://github.com/godotengine/godot
Fixes thread and process handles leak when running and killing project from editor (caused by a missing CloseHandle call) plus a potential leak when calling OS_Windows::execute with p_blocking and !r_pipe. The leak could be easily observed with a Handles counter in Task Manager (or Performance Monitor) for the Godot editor process. |
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| android | ||
| haiku | ||
| iphone | ||
| javascript | ||
| osx | ||
| server | ||
| uwp | ||
| windows | ||
| x11 | ||
| SCsub | ||
| register_platform_apis.h | ||