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godot/modules/gltf
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
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doc_classes GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
editor Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
extensions Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
structures GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
tests Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
README.md
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config.py
gltf_defines.h
gltf_document.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
gltf_document.h Merge pull request #104184 from aaronfranke/gltf-non-joint-leaf 2025-06-09 12:31:42 -05:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
register_types.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
register_types.h
skin_tool.cpp Comments spelling fixes 2025-06-15 01:36:10 +02:00
skin_tool.h Implement naming version system for FBX and Blend importers like glTF 2025-06-10 09:42:54 -07:00

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.