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godot/scene
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
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2d Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real 2024-12-02 15:51:38 +01:00
3d Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
audio Merge pull request #95711 from TokageItLab/warn-oneshot-prop 2024-11-22 14:54:30 -06:00
debugger Merge pull request #98777 from AThousandShips/debug_no_3d_fix 2024-11-10 12:12:50 -06:00
gui [RTL] Fix indent in tables and tables in indent. 2024-12-03 23:30:08 +02:00
main Merge pull request #97328 from AThousandShips/fix_recursive_draw 2024-12-04 11:02:06 -06:00
resources Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
theme Add a focus border on `ScrollContainer` 2024-11-23 23:54:38 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Restore dirty list for BaseMaterial3D but don't use it on resource loader. 2024-11-27 10:37:19 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00