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godot/editor/import/3d
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
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collada.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
collada.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
editor_import_collada.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
editor_import_collada.h
post_import_plugin_skeleton_renamer.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
post_import_plugin_skeleton_renamer.h
post_import_plugin_skeleton_rest_fixer.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
post_import_plugin_skeleton_rest_fixer.h ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
post_import_plugin_skeleton_track_organizer.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
post_import_plugin_skeleton_track_organizer.h
resource_importer_obj.cpp Allow passing UID to importer 2024-11-11 15:22:42 +01:00
resource_importer_obj.h Allow passing UID to importer 2024-11-11 15:22:42 +01:00
resource_importer_scene.cpp Merge pull request #96544 from SaracenOne/import_thumbnails 2024-11-27 10:47:02 -06:00
resource_importer_scene.h Generate editor thumbnails on imported scenes. 2024-11-24 10:23:56 -08:00
scene_import_settings.cpp GLTF: Preserve node visibility on import 2024-11-05 19:06:08 -08:00
scene_import_settings.h Merge pull request #96094 from SaracenOne/add_3d_skeleton_to_advanced_importer 2024-09-08 23:21:28 +02:00