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godot/modules/websocket
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
doc_classes Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
editor
SCsub
config.py
emws_client.cpp
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
emws_server.h Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
library_godot_websocket.js
packet_buffer.h
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
websocket_server.h Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
wsl_client.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
wsl_client.h [WebSocket] Fix WSLClient connection status. 2022-05-04 20:13:32 +02:00
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
wsl_server.h Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00