mirror of https://github.com/godotengine/godot
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug |
||
|---|---|---|
| .. | ||
| include | ||
| lib | ||
| Console.as | ||
| SCsub | ||
| detect.py | ||
| dir_access_flash.cpp | ||
| dir_access_flash.h | ||
| godot_flash.cpp | ||
| logo.png | ||
| os_flash.cpp | ||
| os_flash.h | ||
| platform_config.h | ||
| rasterizer_flash.cpp | ||
| rasterizer_flash.h | ||