mirror of https://github.com/godotengine/godot
While the client emitting "peer_connect" for the server, the status was still set to CONNECTION_CONNECTING, causing bugs in the upper layer. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| enet_connection.cpp | ||
| enet_connection.h | ||
| enet_multiplayer_peer.cpp | ||
| enet_multiplayer_peer.h | ||
| enet_packet_peer.cpp | ||
| enet_packet_peer.h | ||
| register_types.cpp | ||
| register_types.h | ||