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godot/core/string
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
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char_utils.h Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
locales.h
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h
print_string.cpp Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
print_string.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
translation.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h
ucaps.h
ustring.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
ustring.h Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00