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godot/servers/rendering/dummy
Rémi Verschelde 190ae9f9dc
Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
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environment
storage Merge pull request #100282 from devloglogan/motion-vectors-openxr 2024-12-12 16:13:36 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
rasterizer_canvas_dummy.h Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
rasterizer_dummy.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00