mirror of https://github.com/godotengine/godot
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". |
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| .. | ||
| SCsub | ||
| theme_db.cpp | ||
| theme_db.h | ||
| theme_owner.cpp | ||
| theme_owner.h | ||